Search Constraints
Start Over You searched for: Subjects Simulation games in education. ✖ Remove constraint Subjects: Simulation games in education.Search Results
2 linear feet
The Allan G. Feldt papers, 1962-2013, consist of materials related to his work creating simulation games for urban and regional planning. The collection includes manuals, correspondence, planning, and press materials related to the development of the Community Land Use Game (CLUG), the Northern Virginia Decision Simulation (NOVADS), Water and Land Resource Utilization Simulation (WALRUS), and the Population Policies Orientation Model (PPOM).
The CLUG is a teaching tool designed around a team activity focused on the challenges of business strategy, city management, and community building that was developed in the 1960s.
The NOVADS is a simulation game that begins with a major economic, political, social, and environmental properties of Fairfax County, Virginia as they existed in 1970. Each team represents a local household responsible for decision making according to specific economic, social, political, and geographic interests.
The WALRUS is an adaption of CLUG and was developed and published by the Michigan Sea Grant Program in 1972. The game deals with water pollution and sewage issues in a small city surrounded by farm land at the base of a large bay or lake.
The PPOM was developed in 1971 to address the questions of policy affecting and concerning human populations that are spatially distributed within finite geographical boundaries. Players are asked to be decision makers at a local, state, and national level and learn how to decisions affect the game's population.